Upwind Primer

We are super-excited to deliver our first actual Upwind product - the Quickstart Primer - and before the campaign is even over! The Primer was unlocked through the social media campaign, and due to the great work of John and Aileen, it is done and ready to go. This link will take you to the Upwind downloads where you can grab the Primer and the pregen characters you need to play the introductory scenario. Read it. Play it. Share it. Seriously, please share copies with all the gamers you know! 

This document is also a practice run for the layout of the actual core book, so let us know what you think. We will continue making tweaks to the Primer design until we settle on a final form for the book, so please send us any input via email. Thank you so much for all the support and enjoy!

 

 

Upwind Q&A on RPG.net

Join us Sunday evening at 5p CT for a live Q&A chat on RPG.net hosted by Dan Davenport. We are looking forward to answering all your Upwind questions. Follow this link and jump right in...

Ships of the Realms

Whoo-hoo! You all have done it again - made the Upwind project even bigger, better and badder (in the good way) for everyone! The Ships of the Realms vessel identification poster stretch goal has been unlocked! Ships of the Realms a 34” x 22” full-color poster that will add a ton of visual and background information to the setting by showing the relative sizes, designs, color schemes, armaments, features and national flags of the various skyships of Upwind. There will even be several specific "vessels of note" including several known classes of Children of the Dark skyships. The information and visual world-building that will be in just this one product will be invaluable to players and moderators alike.

Reaching this level clears the way to the next goal (and my personal favorite) Upwind: Incursion, the print-and-play “miniatures-style” tactical wargame of skyship-to-skyship combat in the dim reaches of the Twilight Frontier. The game is a fast-playing, tactical challenge that depends on stealthy movement and decisive actions.

So excited for this one, so fingers crossed...

Legends of Tabletop

John Haremza over at Legends of Tabletop just had me on his show tonight to talk games, Biohazard and Upwind. Not only is he a great interviewer, but he's also the fastest poster in West as the interview is already up on his site. Head over and check it out!

Upwind Livestream

Our cool friends at 3rd Wheel are running an Upwind livestream today at 5p ET - and I get to play [squee!]. If you want to hear the game in action join us for what promises to be an awesome time.

Upwind Legos?

No joke. I friend just sent me this image and I traced it to the Flicker account of a "Brother Steven." Too cool! He calls it the Isle of Dalkaria in his World of Wind series. It's like he reached into my brain and pulled out a childhood dream...Maybe a stretch goal?

First Stretch Goal!

Last night we funded our base target and then an hour later we met our first social media stretch goal, unlocking the Upwind Quick-Start Primer. Then this afternoon we met our first project stretch goal - the "Illuminated" character sheet. So much happening so fast - it's amazing?

The next stretch goal is one of my favorites - the world map poster. It's going to be a sort of historical-style navigational chart but for the strange 3D world of Upwind. It will be a great resource to help players visualize and understand this fantastical setting. We've put a ton of design work in already so I really hope it unlocks, because it will be too cool! Want in on the action? Check out our Kickstarter here and see what all the excitement is about!

13:13

13 hours and 13 minutes was all it took for a community of generous and enthusiastic people to help make Upwind a reality. To be honest, I was not sure exactly what to expect when I clicked the "Launch" button this morning, but it wasn't this. My greatest hope was to fund in the first 13 days, not the first 13 hours. Awesome!


Thank you for your faith in the project and your unexpected and exceptional generosity. Now we've got 29 days to see what we can do about knocking down some of those stretch goals...

Jeff on Talking Tabletop Podcast

The wonderful and talented Jim McClure of Talking Tabletop just posted a podcast interview we did at GenCon this summer. He is an excellent host and got a much better interview out of me than I thought possible. I had a great time chatting with him, so if you want to learn a little more about Biohazard Games, Blue Planet our our new rpg Upwind, check it out here.