August

Whoa...this is the 100th Blue Planet Kickstarter Update. Never would have imagined, but here we are.

Storm Surge

As hoped for in the last update, I spent much of July finishing the first draft of the Storm Surge campaign. Despite the challenges of writing such a structurally unconventional campaign, I think I have a workable draft. All that’s left is to figure out how to present the final resolution options. Not so much of a creative challenge as much as a practical exercise in effective technical writing. We’ll see.

I may have a draft, but by no means is it done. There are still a bunch of ways I want to add to the the texture that makes it uniquely Blue Planet, and I want to provide more expansive advice on how to run the unorthodox format. The hard part is done however, and I am relieved that I was able to find a way to present the campaign in a cogent way. I’m still pretty sure it’s not going to be every group’s sort of game, but for those who are into it, I promise a unique experience.

Here are a couple excerpts from the set-up section:

Player Characters

Though the moderator should feel free to incorporate any character parties they wish into Storm Surge, the campaign as written assumes there are three player character groups - native freedom fighters, GEO agents and Incorporate operators. The structure is designed and the moderator advice is written based on the interactions of these three parties.

The Natives - The native party is assumed to start the campaign as everyday (P291) level characters. As much as any native can be, they should be unassociated with the insurgency, though they probably know people who are involved. At most, some of them may be sympathizers, perhaps considering more direct action. Starting out more involved than this robs the narrative of the characters’ introduction to the insurgency and obviates their “origin stories” as freedom fighters.

The characters can otherwise be any sort of native community members. They could all be part of an extended family, or they could be crew on the same fishing boat, players on a local hydroshot team or just a collection of village residents brought together by the random circumstance of riding home on the same ferry.  

Players are free to start as committed members of the insurgency if that suits their interests best. Just note that this would require some modifications on the part of the moderator. Doing so will also shorten the campaign by skipping some of the plot nodes and flatten the narrative arcs of the native characters. 

The Agents - The GEO agents are assumed to start the campaign as elite (P291) level characters. They should have ranks or roles high enough in their organizations that they have considerable resources and the authority to plan and execute significant operations with only minimal oversight. The characters could be senior agents in the GEO High Commission of Internal Security assigned to the Northwest Territories (M77) desk. They could be deputy marshals (M233) staffing an anti-terrorism task force working the same region. They could be military intelligence officers assigned to the Crusoe Island Military Base (M93) or to the Peacekeeper company conducting Operation Polypod (M40).

The Special Operators – The GenDiver operators are assumed to start the campaign as exceptional (P291) characters and should be well and diversely trained, but with limited agency regarding their orders - unless their players decide their characters eventually have dramatic changes of heart and abandon their mission to escape lives of ruthlessness or even support the insurgency. They can be internal security officers working undercover or paramilitary marines serving on a shipboard post. Alternatively, they could be actual mercenary or criminal operators outside the circle of GenDiver citizenship, hired by and given missions through a third-party handler.

Syncing Threads

One of the most significant challenges in running Storm Surge is keeping track of how each of the three party’s threads intersect with each other. This is a challenge both in terms of tracking the ripples caused by one party’s actions impacting another party, but also in terms of the placement of events on a single campaign timeline.

Playtesting recommends the moderator should avoid rigidly pinning events to fixed dates. Rather than saying something like “the break-in occurred on October 12th and the boat sank on the 16th,” the moderator should keep some narrative elbow room by instead saying something like, “the break-in happened well before the boat sank.”

It is also likely that many scenes in the campaign may occur as either flashbacks or even flashforwards. This can be for the purpose of intentional foreshadowing or in response to a complicated series of choices and actions by the players. Either way, the moderator should be ready to use these storytelling techniques to adjust events chronologically and enhance the drama of the campaign. 

Flashbacks and flashforwards are particularly valuable in allowing the moderator to present given scenes without initially fixing them to the established timeline. This means they can stage inciting events or even essential resolutions without knowing exactly how they will tie into the potential future actions and events from the other party threads. All they need to do is say something general like, “Several weeks ago,” or “about a month from now.” This allows the moderator flexibility and space to be creative when weaving the three story threads together and ordering specific events in one timeline.  

For example, during playtesting, the author chose to open the agent thread with the meeting on GEO 1 (XX) - an emergency evacuation initiated by a collision with space debris. Later in the campaign, the operator party destroyed an Incorporate space station, providing the unanticipated but otherwise narratively perfect source for the orbital wreckage.

Note – If the interweaving of multiple character parties and timelines feels daunting, confusing or just unnecessary, moderators should feel free to run Storm Surge in a more traditional way. The participants can choose which of the three character threads they want to play with, and the moderator can use the material supporting the other threads as reference, background, plot points, complications and NPCs, in an otherwise more traditional and straightforward – albeit much shorter – campaign.

World of Hurt

And just in case that’s not enough stretch goal goodness, here’s a teaser from Graeme (POCGamer), author of the Earth sourcebook...

"Hi everyone! Graeme Barber here (no relation to Jeff!). World of Hurt is the largest project I’ve taken on, and the most exciting by far. It’s been a long time in coming, and it has the most unique process I’ve had to use to date. Blue Planet is what I’d call a medium sci-fi setting - it’s got its soft components, but it has deep roots in real-world climate science and politics. But what does that mean? It means I need to make sure I can justify some of my wilder actions on Blue Planet’s Earth with some real-world science.

And it’s not just looking through climate science to figure out how much polar ice needs to melt and how fast in order to raise the sea level by 16m. There’s some sociology, political science, and anthropology in there too, and reflections on the darker spots of Canadian and Commonwealth history. And balancing this is the need for some hope, because there are plenty of crapsack settings out there and, to me, Blue Planet has always been a game about a hopeful future fighting to break free from the shackles of a terrible past.

Approaching the project, Jeff already had the word count broken down into rough sizes per section, emphasizing his vision for the book. Fortunately, World of Hurt is a supplement, so I don’t need to reinvent the wheel and re-write the baseline history presented in the core book. Instead, I get to add and expand on it. I’m digging into the shades of grey GEO and the Incorporates operate in. I’m speculating on how the population would be dispersed and concentrated on a planet post-Blight and suffering from the long-term effects of unchecked climate change and capitalist greed. Then there’s the cultural aspects, like what shifts have happened, how have people adapted, and what kind of political fallout there is. 

Basically, I have 20k words to work with, 60k words worth of ideas, and I’m going to make it work!"

GenCon

I posted this update a couple of days early as I am leaving for GenCon in the morning. I am super excited since I never feel as whole as I do at a gaming convention, surrounded by my people. Can’t wait!

Looks like both the registered and off-books Blue Planet sessions are full, but if you are still interested in a seat, let me know in the comments as things change and openings often come up. I am, however, signed up to run an Upwind game (another Biohazard RPG) on Thursday afternoon. For some reason, it was posted late in the event registration process, so at the moment it is still wide open if anyone’s interested.

Excited to see some of you at the show!

July

Storm Surge

With my summer break finally here I can focus more attention on Storm Surge. As I write, I waffle back and forth between thinking the manuscript is pretty great and the manuscript is a mess. The unorthodox format of three player character parties influencing each others’ options and narratives was a blast to run in the playtest, and though I still think anyone can GM it, actually writing it up is proving a lot harder than I expected. Still, if all goes to plan, I should have the first draft completed by the end of the month.

GenCon

The backers only game at GenCon has one spot left, and all those signed up should have received confirmation via Kickstarter messages. The game is at 2p on Saturday, August 1. If you have been hesitating about diving in, message me via KS and claim that last seat!

If you are one of the players, I'll email you confirmation of the location once the convention has started. I have a go-to play-space that is usually a lo quieter than most of the rest of the convention rooms, but I want to confirm that it is still available, so I'll share directions as we get closer to game time. 

Excited to hang out and play some Blue Planet with you!

June

Here is the very short June update.

Stretch Goals

Work on the stretch goals continues. I am pleased to share that Graeme Barber (aka POCGamer, no relation unfortunately) is hard at work on the World of Hurt supplement. He wrote some of the coolest campaign archetypes for the core books (DeepStar and Operation Polypod), and I am excited to see him bring Earth’s solar system to life with the same expertise and style.

I am also excited for the summer break from my exceptionally time-consuming day job so I can finish up the Storm Surge campaign. I’ll share a text-only draft as soon as possible so folks can start playing should they wish.

GenCon

Though the single official GenCon Blue Planet game I offered is sold out, there is still one spot remaining in the off-book, backers-only session. If you are interested and able to play at 2p on Saturday (location TBD), please check out the previous, backers-only update and respond there in the comments. Pumped to play with some of you!

May

This May update may be the shortest to date. With the core books delivered and writing continuing on the stretch goals, I guess it’s more a matter of habit than usefulness.

GenCon
Just a quick reminder that I am offering a single official Blue Planet session, as well as a backers-only, off-the-books game at GenCon 2026. If you are interested in the former, the event catalog goes live in a couple of days, and you can sign up on the 17th. Please note that a good friend of mine (and a contributor to the new edition of Blue Planet) will also have a couple of official sessions in the catalog, so look for those as well if you want the best chance of getting into a BP game.

Once my own event schedule is set, I’ll post the date and time for the backers-only game and solicit sign-ups here. If you want to play BP, I can’t recommend this special session enough. Having a full table of folks who like the game enough to back it makes for next-level play. Last year was pretty awesome, and I anticipate this year will rock as well.

Follow-Ups
Thanks to Alan’s diligence and hard work, the rate of fulfillment complications appears to have been extremely low. However, if you are still experiencing any issues with your delivery or the condition or quality of the books that arrived, please reach out via Shipping@gallantknightgames.com and let us know what you need.

April

Happy April, and happy update. This month we get to finally shed some of the secrecy around the future Blue Planet book release schedule. In all seriousness, we present…

This 370-page, fully-holographic foil supplement includes a detailed expansion of our new, eco-friendly combat rules – allowing players to minimize harm to the environment while maximizing harm to humans.

The book features fully modular, environmentally conscious rules such as biodegradable ammunition, carbon-neutral explosives, and an organic certification process for ethically sourced firefights. Post-operational briefings score missions on both success rate and ecosystem impact - ensuring players feel guilty either way.

This fully-interactive, app-assisted* book expands on Incorporate operations with bespoke mechanics granting in-game forces such as markets, quarterly earnings, and brand recognition full legal citizenship.

The supplement includes rules for hostile takeovers via happy promises and humorous layoffs. It also contains stats for over 1000 new creatures such as “The Invisible Hand of the Market” (CR 12, can never be targeted directly), and “But We’re One Big Family” (CR 10, overtime is unpaid).

*App simulates realistically awkward conversations with HR.

This ponderous 500+ page campaign chronicles Poseidon's oceanic biosphere achieving legal standing and formally indicting humanity’s behavior.

Every player action generates detailed paperwork, which must be reviewed and approved by an independent oversight committee before play can continue. The rules cover escalating consequences such as mandatory sensitivity training for nereids and performance improvement plans for every other cetacean. The campaign concludes with arbitration breaking down and the planet placing all of humanity on unpaid administrative leave.

March

Last month was short. This update is even shorter. 

Campaigns

I realize that Blue Planet: Recontact has not been in everyone's hands for long, but I would love folks to share in the comments about any BP campaigns they are running or planning to run. I am always curious about what other GMs get up to on Poseidon and would love to hear about it below. 

Storm Surge

Though the writing has not been going fast, it has been fun, which is odd. Truth is, I love creating, but I've never really liked actually writing. I know that sounds unlikely given we just delivered a game of over 600,000 words, but here we are. I'm not sure what's making the actual process of putting down words more enjoyable at the moment, but I'm definitely taking advantage of the extra motivation it provides.

Until last week, I hadn't planned to go to GenCon 2026, and I definitely hadn't planned to run any official events, but what a difference a few days makes. Not only am I going, but I've even signed up to run a couple of official Biohazard Games...games.

I decided to go because I've a lot of friends around the country who I don't otherwise get to see who converge on Indianapolis every year. I decided to run some official events because doing so at GenCon felt like an appropriate kind of punctuation at the end of the long BP production road. I'll be running both Blue Planet: Recontact and Upwind, so look to sign up for those when the events schedule comes out in May. 

Like I did last year, I am intending to run another backers-only Blue Planet game at this year's show. I had such a blast, I am excited to do it again. As a GM, there is no better table than one full of players so invested in a game that they backed the crowdfunding campaign. They know the setting, most of the rules and are just super-enthusiastic - all ingredients for the perfect storm of a game. If you are interested in participating in this "off-the-books" event, I'll be sharing details in a later update. 

February

The month has flown by, and we are all but technically done delivering the Blue Planet core books! Woohoo! The whole project has been more of an ordeal than The Abandonment, and almost as long, but I am deeply satisfied (and relieved) that the books are finally in the hands of backers. Thank you for your unwavering patience and unflagging support throughout.

Final Fulfilment 

Alan has a few words about batting clean up on fulfillment:

“We're sorting out the half dozen lingering issues. We are pleased with how the fulfillment process went - less than a 1% damage/misprint rate, and only a dozen or so address issues. There have been some extra challenges with overseas fulfillment, but in the end we are satisfied with that as well. Thank you all for your patience and understanding.

For those who missed out on the original campaign or maybe want to buy extra copies, sales of Blue Planet: Recontact PDFs, print-on-demand editions, and the super-slick, offset books will go live on DriveThruRPG and https://shop.gallantknightgames.com, on February 3rd around noon Central Time.

Please note - if you order offset books from the GKG webstore, they will ship from the US, so please be prepared for commensurate shipping costs if you live outside the US. We are working with our overseas fulfillment partners to offer lower shipping options for the EU/UK/ROW. We hope to go live with those soon, but in the meantime, thank you for your patience.”

OrcaCon After-Action Report

I ran a Blue Planet: Recontact scenario at OrcaCon last month. It’s called “Where the Wild Things Are” and is an oldie-but-a-goodie - probably the best I have written. I have run this scenario dozens of times at conventions, but this was the hottest session yet: the smoothest, slickest, most engaging representation of the Blue Planet setting I have ever been able to pull off at a show.

For four hours, we were really there on Poseidon, experiencing a new world, solving a deep sea mystery and fighting the good fight. Everyone was 100% on point and engaged, and they nailed the vibe, the roleplaying and the story beats. It was one of those sessions where everyone was hyper-focused on the story, and the players rarely came out of character. I didn’t think it could have been any cooler until two of the players pulled out their shiny new Recontact edition books to share with the others. It was awesome!

Resist

For as long as it’s been a genre, science fiction has served as a mirror for examining ourselves with new eyes. It has been a medium for expressing hope and for challenging ourselves to do better. Anyone who has read any of the editions of Blue Planet knows that we have tried to uphold that tradition.

Accordingly, I am compelled to add my tiny voice to the chorus of those calling out the current US administration for sending mask-wearing secret police against its own people. The abduction of children and the murder of protestors is objectively wrong. This is not a political issue. This is not a difference of opinion or the impartial enforcement of the law. Our government is failing in its primary duty to protect its people and must be held accountable. Action is necessary for the common welfare. Please engage in ways that are safe for you, but please engage.

January

Happy New Year!

For someone my age, 2026 just sounds so much like the future I can't help but think someone will soon announce the discovery of a nearby wormhole with a mysterious waterworld at the other end. Wishful thinking aside, I want to sincerely wish everyone a Happy New Year and offer my hope that the coming year will renew our faith that people can be better to each other and to the planet. Well, here's hoping anyway ...



Storm Surge 

I have used much of the winter holiday from my day job to make some real progress on the Storm Surge stretch goal campaign. As anticipated, its presentation and structure is turning out to be pretty unorthodox. By way of explaining what I mean, I thought I would share some excerpts from the introductory text. (Please note that this draft text is unedited and subject to change.)

Plot Nodes

Most published RPG adventures outline plot points interconnected by more or less direct pathways for the characters to follow. More complex campaigns may interweave these plot points into nonlinear-seeming plot networks, creating a greater sense of verisimilitude. To best support its unorthodox structure, Storm Surge leans into this latter approach, but perhaps more so than most such campaigns. 

The events in the story should be considered nodes in a flexible, modular schematic the moderator must reposition and customize to account for the interweaving timelines and often directly conflicting actions of the three different crews of characters. The moderator should therefore focus on prepping and presenting the nodes, while allowing the actions of the characters to build the interconnecting narrative scaffolding between them. This requires a high level of flexibility and a strongly improvisational approach on the part of the moderator. 

This text provides some advice in this regard, but playtesting indicates the moderator is best served by using their players' actions and intentions as inspiration for building custom bridging connections between the plot nodes. In fact, the moderator should have frequent meta conversations with their players about their intentions for subsequent sessions so that the moderator can use their planning time to reposition and customize the plot nodes. To facilitate tracking and this possible reorganization, each essential node is designated with the character party name, chapter number and a sequential letter. 

Each node is described in general terms - structural guidance for each plot point rather than descriptive details of just what form the node takes. This is because the conceit of the campaign - the three opposed sets of player characters - makes proscribing such details and timing impossible. That said, along with each node, the author provides several suggested options for how the plot point may be presented.

Native Node 1A - Slice of Life

The characters are residents of Augusta, a small native village southwest of Atlantis. Though not a focus of GenDiver security, the inevitable relational and trading ties between Augusta, Sulfur Water and Adobe Walls (M96) means residents of Augusta are surely sympathetic to the insurgency if not directly involved.

The moderator should introduce this node with some slice of life play, setting a bucolic scene of rugged but successful frontier life that grounds the native characters in their background and relationships. They are then dramatically called upon to act quickly to protect fellow villagers:

Suggestions:

A - The characters are all helping to move a large repaired boat back to the water using only hand winches and log rollers. Suddenly, a young mother screams for help as her toddler is being dragged toward the water by his diaper by a train of chain beetles (M253).

B - After a week of heavy rain, the characters are taking advantage of the first sunny day to deal with a new fast fungus (M256) infestation in their young crops. Suddenly, a steep, nearby hillside, saturated by the rain, gives way in a landslide that topples several houses, trapping several fellow residents.  

C - The characters are standing together in the shallows fishing with casting nets. Suddenly, one of them is grabbed by the leg and dragged under by a medium-sized, prowling polypod (M270). It attempts to rapidly pull them into deeper water and stash them in its food cache.

OrcaCon

OrcaCon is next week, and I am excited for one of my favorite gaming and social events of the year. This convention is intentionally, uniquely inclusive and always has such a great vibe. I will be running both Blue Planet and Upwind games at the event. As of this update, there are still a couple of seats for the games, so if you are in the SeaTac area and want to play, sign up before they fill. 


December

Fulfillment

Fulfillment is well underway, and Blue Planet books are arriving in even the most distant reaches of the globe. If you have not yet received yours or at least a shipping notice, please check out the previous two updates, and if those don't address your questions, please reach out to Alan at shipping@gallantknightgames.com, and he will sort you out. Additionally, if you have any manufacturing issues or shipping damage, similarly email Alan, and he will take care of you.

Stretch Goals

As fulfillment completes, we can turn our attention to the stretch goals in earnest. For those who dutifully read these updates, you may recall that we completed a playtest of the Storm Surge campaign last year. I have begun writing it up and will be using future updates as a venue to share about that process. It's already clear that the unorthodox structure of the campaign is going to require an unorthodox structural approach for the text and an unusual approach for game moderators running it. Both will be...interesting.

OrcaCon

Because of its name, but mostly because of its active inclusiveness, OrcaCon has become my favorite local gaming convention. It's just over a month away, and as usual I will be running both Blue Planet and Upwind games at the event. As of this update, there is still one seat available in the BP game and 3 at the Upwind table. If you will be in the SeaTac area and want to play one of these games, sign up before they fill. If you would rather just hang out and/or play something else, hit me up, and we can make a plan. (I am also organizing a 5v5 Sails of Glory fleet battle if that is your jam.)  


November

I won't bury the lede - Blue Planet: Recontact has been seen in the wild! After years of hard work and delay, the game is finally landing in the hands of backers. Thank you all in equal measure for your support and patience. It may sound hackneyed and overstated, but Recontact would not have happened without both. 

Intrepid gamers braving the wilds of Poseidon to send in photos of the elusive Recontact in its natural habitat - the dining room table!

Some Shipping Nitty Gritty

Alan at Gallant Knight Games HQ, has the following details to share for those still waiting on their...well...long-awaited...books. 

US and Canada Shipments - The first pallet of US orders is out and en route. We’re about 45% shipped, but nearly all of the remaining 55% is packed and ready to be picked up in bulk by USPS on 11/5. We anticipate nearly all US and Canada packages being out the door with that shipment. There are 50 or so more complex packages remaining - those requiring additional Canadian customs paperwork or similar - though even these should be in transit by 11/10. After that we’ll post here about how to resolve any shipping issues or questions. 

EU/International Shipments - We have sorted payment for the RoW shipping and the process is ongoing. Essen Spiel slowed down communications a bit, and we are awaiting a progress status update from the fulfillment service. As soon as we have that, we’ll post the information here. Sorry for a lack of details at the moment, but the books are at the warehouse and will be on their way to you all shortly.  

October

Welcome to the October Blue Planet: Recontact update. The long trip to Poseidon is almost over. The orbital shuttles have made splashdown and been towed to the docks. The cargo has been offloaded and delivered by remote haulers to the shipping depot, and the freight-bots have begun packing the books for final overland shipment to newcomer and native alike.

Here’s the latest word from Alan at Gallant Knight Games on fulfillment:

“The books have arrived in the UK/EU fulfillment site, and are being inspected for  shipping damage. We’re confirming details such as tracking number generation and estimate shipping to backers will begin in the next week or two. We'll post an update here when that begins.

US fulfillment is imminent. We've sourced boxes and packing supplies - including those cool little protective foam corners - and we've begun preparing parcels. These are heavy books, and there's a limit to how many can go out the door at one time given both our capacity, and that of our small, rural-ish post office. It will take time to get them all on their way, but we should be shipping in earnest the first week of October. 

You will receive an email from Gallant Knight Games with a tracking number. Due to the afore-mentioned post office size, it can take up to a week for tracking  to show a package as moving, so please be patient.

We will post a specific email address here once books are inbound to help sort out missing shipments, shipping damage, etc.” 

I know you have been waiting a very long time for me to say this, but here it comes - Blue Planet is finally on its way. Thank you for your unfailing patience, support and enthusiasm. They have made all the difference.

A Liddle Plug

Ian Liddle does not know I am posting this, but I know that word of mouth is everything for games like ours. Ian is a longtime supporter of Blue Planet, and in fact he has even published an RPG adapting the V2 mechanics to a fantasy setting. He just launched a new setting for the Savage Worlds Adventure RPG that trips so many of my triggers I just had to add what band-width I could to the signal. If sci-fi space horror is your jam, be sure and check out Dust We Inherit.

September

Whew! Summer is drawing to a close, and it's already time for the September update. Let's go!

Landfall

The US Blue Planet shipment has finally arrived at the Gallant Knight Games warehouse! Alan is inspecting the books for any issues caused by the transit and prepping for individual shipping to begin. He is testing various packaging systems since he had to have the final product in hand to finalize sizes and materials. After all the time and care we have put into these books, we want to make sure we do everything we can to assure you get them in pristine condition. 

Alan will post an update here when the first books are shipped to backers. 

For  international shipments, we’re still waiting for the books to arrive at the UK fulfillment center. When they do, the center will inspect and catalog them, and we’ll offer another update when they begin to ship to final destinations.

GenCon

Just a quick update on GenCon and the backers-only game I ran there. We played a favorite old scenario of mine called Natural Law. The player characters include a couple of GEO law dogs and a crashed hopper full of hardened criminals bound for Hollenstrand penal colony. The characters had to work together to survive a dangerous confrontation with a monstrous super-soldier and the lethal Incorporate black ops team sent to eliminate it. 

We had a full table and a fantastic time. I've never had a whole convention group that already knew the setting of Blue Planet and gathered with pre-loaded enthusiasm for the game. The players were uniformly awesome and nailed their roles, leaning into the animosity and mistrust between the cops and the cons, while still making it fun for everyone. It was one of the best sessions of a scenario I have run dozens of times at this point - and definitely the highlight of my GenCon. 

If you are interested in running your own session of Natural Law, you can find all the necessary resources here - the scenario, maps, introduction and pre-generated Recontact characters. 

Blue Planet Actual Play

If you don't have the time or group to run your own Blue Planet game at the moment, check out the crew at Role Playing Public Radio. During a recent visit, I ran them through a session of a newish scenario called A Day at the Beach. If you like the Poseidon frontier, annoying NPCs and Incorporate comeuppance, then you'll love this adventure. We had a blast!