After much design work and anticipation we are excited to share James Stowe's amazing "Upwind" cover. It evokes the spirit of the setting perfectly and is a stunning preview of what's to come.
After much design work and anticipation we are excited to share James Stowe's amazing "Upwind" cover. It evokes the spirit of the setting perfectly and is a stunning preview of what's to come.
The cool folks at Third Wheel just posted a fun interview on the development of Upwind. They are great guys and have a cool take on the gaming podcast. Check them out and give a listen to the show.
GenCon was great for Biohazard! We ran lots of Upwind demos, and met with lots of cool folks. RPPR generously let Jeff sit on their "Game Designer's Workshop Live" panel and Upwind was featured in several great podcasts. We also hope to announce some big news in the next week or so, so please stay tuned to this space.
In the meantime, please check out "Third Wheel." These generous and hilarious guys put out a unique, animated form of rpg actual play on YouTube as well as the occasional one shot and interview. While at GenCon Faust, Matt and Jay participated in our Upwind demo "Holding Down the Fort." They were super fun to play with and I had a great time running the game.
If you've been curious about how Upwind plays or what the game can provide take a listen. Note that we did our best to find a "quiet" corner in which to record but that at GenCon there really isn't such a thing. Accordingly, please forgive the inevitable background con noise.
Finally nailed my GenCon elevator pitch for Upwind:
"Imagine that Bakshi's "Wizards" had a high speed, head-on collision with Disney's "Treasure Planet" and somebody put out the resulting fire with a bucket of Ghibli's "Castle in the Sky."
Biohazard Games will be at GenCon 2016 promoting our forthcoming "Upwind" RPG and running lots of demos. If you are going to be there and are interested in participating in a demo message us. If you are not sure about your own plans, follow us on Twitter (@BiohazardJeff ) and we will keep you posted on demo times and locations.
A while back Jeff Barber did a podcast (his first!) with Ross Payton over at Role Playing Public Radio. They talked about the bad old days of Biohazard, the new game Upwind and the process of game design - then and now. That interview is now up in RPPR's Game Designer's Workshop. Check it out...
Biohazard Games will be at GenCon 2016 promoting our forthcoming "Upwind" RPG. We will be running lots of demos and if there is interest, hosting a Biohazard meet-up. If you are going to be there and interested in participating in a demo or joining a meet-up, email us. If you are not sure about your own plans, follow us on Twitter ( @BiohazardJeff ) and we will keep you posted on Upwind demo times and locations as well as any plans for a meet-up.
Biohazard will be attending GenCon 2016 to promote Upwind! We will be running open demos, hosting a meetup to discuss the game and making the podcast rounds. As our schedule is set we will announce time slots for the demos and offer sign-ups.
Biohazard Games now has an official Twitter feed. Follow us (@BiohazardJeff) to get the latest news and information on all things Upwind, Blue Planet, and Biohazard.
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At the Evergreen Tabletop Expo this past weekend I met Mark and Justin with "The Digital & Dice" gaming podcast - two very generous and enthusiastic fellows. I did a little interview and they played a short demo of Upwind. Among other things geek and gaming culture they talk about Upwind in this week's episode in case you'd like to hear some firsthand impressions.
Though their enthusiasm leads them to jump around in their descriptions, it's that very enthusiasm I feel is the essence of how people have been responding to the game. We also talked about doing some playtesting for an actual play podcast later this summer, so we'll keep you posted.