Upwind Livestream

Our cool friends at 3rd Wheel are running an Upwind livestream today at 5p ET - and I get to play [squee!]. If you want to hear the game in action join us for what promises to be an awesome time.

Upwind Legos?

No joke. I friend just sent me this image and I traced it to the Flicker account of a "Brother Steven." Too cool! He calls it the Isle of Dalkaria in his World of Wind series. It's like he reached into my brain and pulled out a childhood dream...Maybe a stretch goal?

First Stretch Goal!

Last night we funded our base target and then an hour later we met our first social media stretch goal, unlocking the Upwind Quick-Start Primer. Then this afternoon we met our first project stretch goal - the "Illuminated" character sheet. So much happening so fast - it's amazing?

The next stretch goal is one of my favorites - the world map poster. It's going to be a sort of historical-style navigational chart but for the strange 3D world of Upwind. It will be a great resource to help players visualize and understand this fantastical setting. We've put a ton of design work in already so I really hope it unlocks, because it will be too cool! Want in on the action? Check out our Kickstarter here and see what all the excitement is about!

13:13

13 hours and 13 minutes was all it took for a community of generous and enthusiastic people to help make Upwind a reality. To be honest, I was not sure exactly what to expect when I clicked the "Launch" button this morning, but it wasn't this. My greatest hope was to fund in the first 13 days, not the first 13 hours. Awesome!


Thank you for your faith in the project and your unexpected and exceptional generosity. Now we've got 29 days to see what we can do about knocking down some of those stretch goals...

Jeff on Talking Tabletop Podcast

The wonderful and talented Jim McClure of Talking Tabletop just posted a podcast interview we did at GenCon this summer. He is an excellent host and got a much better interview out of me than I thought possible. I had a great time chatting with him, so if you want to learn a little more about Biohazard Games, Blue Planet our our new rpg Upwind, check it out here.

Kickstarter Launch!

We are live on Kickstarter and the Upwind campaign is underway. Here's the link so head on over and check out the project page and if you dig it, back it! If it's not your thing that's cool, but please pass on the link to any gaming friends you think might like the game. 

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Tuesday morning (10.11), 10a EST the Upwind Kickstarter finally goes live!


Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky.


Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies. The game is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.

As a reward for jumping in early the first 100 backers will receive early access to the current draft of the Upwind Quick-Start Primer containing the basic rules you need to play, an introduction to the setting, pregenerated characters and the ready-to-run scenario Bait and Switch. The final quick-start document is actually a social stretch goal and is currently in proofreading and layout so these early backers will be getting advance access to the working draft.

We hope you like what you see and choose to support the project as early backers help build the momentum that will help us reach all our cool stretch goals. If Upwind is not really your thing, thanks for your consideration and it would be great if you would pass the link on to any gaming friends you think might like the project.

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I promised a giveaway as part of our Upwind Kickstarter countdown and here it is. We have a one-of-a-kind Upwind poster that we have been taking to conventions. It predates James Stowe’s brilliant cover and instead features the artwork we used on our earlier promotions. The poster is 23” x 30” and laminated. It is the only such poster that exists and will be the only one ever made. If the winner chooses I can also make sure it is signed by the design team before we ship it out.

If you would like to be entered into a raffle to win the poster, all you have to do is email Biohazard Games with proof you have made at least one social media post or contact promoting the Upwind Kickstarter to your gaming friends or community - a cc’d note, screenshot, link or similar. The contest will start with the Kickstarter launch Tuesday morning and remain open for the first 24hrs of the campaign. When the 24 hours are up we’ll make a random drawing from the submitted entries and announce the winner.

Good luck and thanks for helping to spread the word about Upwind.

Upwind Press Kit

Follow this link to a press kit containing text, art and banners suitable for blog posts, websites and podcasts. Use whatever you need and pass on the link to anyone you think might be interested. 

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So let me frontload. You have to realize that I'm not much of a performer and am terrible in front of a camera, so for me making the video was the hardest part of preparing for the Upwind Kickstarter. If not for the help and advice of my techie buddy Eric it would have been even harder and considerably more wooden. Yes - this is me NOT being wooden. The second round of shooting was easier and I've always enjoyed editing video, so in the end it was fun, but what I am trying to say is Spielberg did not make our Kickstarter video...

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We are 4 days out from the launch of the Upwind Kickstarter (10.11) and as promised here's another sneak peak into the core book. 

Hemoths, Dwellers and Meat Crickets...Oh My!

The Kin are not the only inhabitants of the strange world of Upwind - not by a long shot. Here are three examples - and an awesome illustration by James Stowe - of the wondrous and often dangerous creatures that can be found in the uncharted skies. 

Hemoth

The Hemoth are massive creatures that drift through the skies of the Realms in large familial herds. They are shaped like ship-sized teardrops, with rows of stubby, seemingly ineffectual wings along their flanks, and huge sail-like tails. Their gigantic, ponderous forms are held aloft by the elemental power of the Wind - like the hulls of skyships - though arcane zoologists disagree about whether their flight is an innate use of wild Potential or something more enigmatic.

Hemoth are truly gentle giants. They are clever for animals and apparently communicate using low frequency airborne vibrations that are felt more than heard. Though hunted for meat by some Kin cultures, Hemoths are only aggressive in defense of their herds, otherwise drifting peacefully through the sky. Stories are told of feral Kin who have somehow domesticated hemoth herds, not only riding upon them like ship’s crew, but of whole tribes living nomadic lives upon their backs. Such tales always seem to accompany strong drink and so should be taken accordingly.

Hemoths graze on cloud gardens, diving through the dense vegetation that grows in these drifting groves, consuming great swaths of the plants, and often the animals, that live within. A sizable herd can decimate even a large garden, eating all but a few remnant tatters in short order. These shreds however, are quick to seed new gardens and some of the species within even depend on being consumed and disbursed by feeding hemoths to facilitate this.

Dwellers

Dwellers are enigmatic creatures. They are gaunt, bipedal beings with long limbs, squat bodies, heavy jaws and bulbous eyes. They are social and self aware but otherwise appear prelingual. Dwellers are found across the skies but are most commonly encountered in the Twilight Frontier.  Though regional populations are usually small there have been reports of large concentrations in specific locales. 

The creatures are furtive and live in small, family bands. Strangely, dwellers are most frequently found denning in Masters’ ruins - living in the deepest chambers and using the tunnels to move about unseen. The more warren-like the cache the more likely dwellers are to be found. Dwellers to not appear to make tools or build structures, but they have been observed using found objects in tool-like ways - including as effective weapons. They appear to be omnivores and only opportunistic hunters.

Most Guild zoologists believe dwellers are related to the ferals encountered in the Dark - another vestigial line of Child. Some fringe thinkers believe they may be degenerate relatives of the Kin or even corrupt descendants of the Masters of the Wind themselves. Necropsies of recovered specimens have provided scant clues to the mystery and scholars continue to debate their origins. 

Though the creatures generally avoid contact with Kin there are cases of violent encounters and savage battles with dweller hordes. Whether larger populations make them more aggressive or drive them into territorial frenzies these attacks have been unprovoked, vicious and deadly. Accordingly, Guild members are instructed to treat all contact with dwellers as potentially dangerous. 

Meat Crickets

Meat crickets are large, regionally abundant arthropods found throughout the Frontier. They are ugly, pallid, hard-shelled creatures the size of dogs with dangerous pinching claws and long, multi-jointed hind legs that allow them to leap 30 feet at a bound. Meat crickets are voracious, carnivorous pack-hunters that employ both pursuit and ambush tactics with equal effectiveness.

When chasing prey, crickets cooperate to bring down individual animals much larger than themselves - snapping at their limbs with their formidable claws, leaping ahead to cut them off, wearing them down by injury, blood loss and fatigue. The loud and eerie chirping sounds they use to coordinate their pursuit add chilling notes to the kill.

When lying in ambush, meat crickets array themselves around a kill zone, camouflaging themselves in ground litter. The ring of predators will then take it in turns, chirping quietly, their cooing calls serving to attract other predators that are themselves on the hunt. When the unwary target finally enters their ring the crickets burst from cover, swarming the prey and eating it alive. Meat crickets in a feeding frenzy are frightening and dangerous even to themselves, often taking slices out of each other as they eat. 

Meat crickets are actually quite tasty and if explorer crews are willing to risk being hunted themselves crickets are a ready source of fresh meat. They are easily roasted and served in their own shells and have a mild, fish-like taste.  It has become a common pastime for the more artistic among Guild crews to scrimshaw images from their explorations on the large pincer claws leftover from a meat cricket feast.