Upwind: Incursion Beta

While I've been waiting on the various elements of the Upwind project that are currently outside my workflow to come back around, I have been making furious headway on the Incursion stretch goal. It's been a frigate-load of work, but I am super-excited to finally be able to release the beta version into the wild for open playtesting.

Writing a roleplaying game requires lots of playtesting, but writing a tactical board game requires a whole new kind of commitment to development and iteration - iteration that in-house playtesting can only take so far. Accordingly, I am hoping there are some skyship warriors out there who are willing to play with the draft rules and token mock-ups and help identify the beta issues we have inevitably missed.

This link will take you to a Google folder containing the rules and print-and-play tokens needed to play Incursion. Give the game a try and let us know what you think. I'd be psyched to hear about any problems you encounter or suggestions you have - big or small. Please email any feedback through this site.

If you provide feedback from an actual play-through of the game I'll enshrine your name in the playtester credits and, once it becomes available, I'll send you a free copy of the pre-printed Incursion ship deck we are developing for Drivethru RPG.

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Grand Cover

We are excited to share the cover for Upwind's Grand Amplifier campaign book. Ben Sigas - our amazing GA artist - did a fantastic job inside and out! 

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Ships of the Realms

If you had any doubts that skyships and sailors were the heart of Upwind, this brilliant fleet should relieve any such concerns. Originally commissioned for the Kickstarter stretch-goal poster, it is so evocative we had to pause the final layout so we could put it into the corebook as a two-page spread. I think it was more than worth the wait.

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Biohazard Tee Shirts?

Made a couple of shirts for myself to wear at GenCon. Folks seemed to dig them so I thought I would put the designs up for general purchase. I have not yet received samples but I'm posting the link now as apparently they are automatically on sale for the first 72 hours!

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Screen Shot 2017-09-07 at 9.46.26 PM.png

20 Years

Hard to believe that I let this slip by uncelebrated, but Blue Planet turned 20 last month. Wow...I could sure use some Long John.

GenCon 50

Biohazard Games will be at GenCon 50 in Indianapolis (8.17-8.20) helping celebrate all things gaming and running demos of our soon to be released Upwind RPG. If you are interested in participating we still have slots available in the Thursday 12p game, and if there is enough interest we will consider adding a bonus session at 10a on Saturday.

If you want to reserve a spot at the table for either session email us with your name and the names of anyone you're bringing with you. Space is limited so let us know asap if you want in! 

Guild war cog taking down an Ore golem. BOOM!

Guild war cog taking down an Ore golem. BOOM!

Blue Planet on RPPR

Ross Payton and crew over at RPPR recently invited me to run a Blue Planet game for them, and Ross just posted the actual play. Whether you are a gene-moded Native or a spotty Newcomer to the waterworld of Poseidon, you should give it a listen and check out "Deep Sh*t!"

Upwind/SKQ April Fool's Mash-Up

Every April Fool's Day James Stowe - the incomparable illustrator of our Upwind project - does a mash-up of his Sidekick Quests webcomic with another gaming genre. This year, he redid the first page as if SKQ were set in the world of Upwind, and it's awesome!

Upwind Version

Upwind Version

Original Version

Original Version

Upwind Update on RPPR

Ross Payton at RPPR was super-cool and invited me to do a follow-up interview for the show's Game Designer's Workshop. We talked about what I learned running the Upwind Kickstarter and where we are on the project. As always it was great fun to talk with him, so if you are interested in hearing the latest on Upwind, check it out here...