No one has called us out, complained or even hinted at concern over the delay in getting Upwind to its backers, but I feel obliged nonetheless to thank you all for your understanding, support and considerable patience. You have been amazing.
At the time of his passing, Stewart was partnered with over 20 different companies and projects like Biohazard and Upwind. Though his brother Steve and partner Alan have been champions in picking up the pieces, their own jobs and lives mean there has been an inevitable production slowdown as those pieces were funneled into a much narrower bandwidth.
The core book, the Grand Amplifier campaign and the Knight’s Deck are done and waiting their turn in the production queue. No one wants the game out more than I do, and I can’t wait to get it into your hands. All I can offer is a sincere thank you and the reassurance that your patience will pay off. The game is going to be fun, unique and beautiful, and you are going to love it!
Thank you all! You have been a wonderful community, and I couldn’t be more grateful for your support!
Jeff Barber, Biohazard Games
Don't forget. We'll be at Emerald City Comic Con this weekend running Upwind. Short, 15 minute demos at the Indie Games Showcase in room 204 from 8-11p Friday, Saturday, and Sunday. Full-length one-shots in the RPG Library from 4-8p Friday & Saturday and 11a-2p Sunday. Come join the fun!
Join Biohazard Games at Emerald City Comic Con on March 1st-4th at the Washington State Convention Center (Seattle). We have been selected to demo Upwind in the Indie Game Showcase Thursday, Friday and Saturday nights from 8-11p, and Sunday 2-5p. We will also be running full Upwind games in the afternoons in the RPG Library. If you want in on one of those, we recommend signing up in advance as seats at the table are limited.
While I've been waiting on the various elements of the Upwind project that are currently outside my workflow to come back around, I have been making furious headway on the Incursion stretch goal. It's been a frigate-load of work, but I am super-excited to finally be able to release the beta version into the wild for open playtesting.
Writing a roleplaying game requires lots of playtesting, but writing a tactical board game requires a whole new kind of commitment to development and iteration - iteration that in-house playtesting can only take so far. Accordingly, I am hoping there are some skyship warriors out there who are willing to play with the draft rules and token mock-ups and help identify the beta issues we have inevitably missed.
This link will take you to a Google folder containing the rules and print-and-play tokens needed to play Incursion. Give the game a try and let us know what you think. I'd be psyched to hear about any problems you encounter or suggestions you have - big or small. Please email any feedback through this site.
If you provide feedback from an actual play-through of the game I'll enshrine your name in the playtester credits and, once it becomes available, I'll send you a free copy of the pre-printed Incursion ship deck we are developing for Drivethru RPG.
We are excited to share the cover for Upwind's Grand Amplifier campaign book. Ben Sigas - our amazing GA artist - did a fantastic job inside and out!
If you had any doubts that skyships and sailors were the heart of Upwind, this brilliant fleet should relieve any such concerns. Originally commissioned for the Kickstarter stretch-goal poster, it is so evocative we had to pause the final layout so we could put it into the corebook as a two-page spread. I think it was more than worth the wait.
Made a couple of shirts for myself to wear at GenCon. Folks seemed to dig them so I thought I would put the designs up for general purchase. I have not yet received samples but I'm posting the link now as apparently they are automatically on sale for the first 72 hours!
Hard to believe that I let this slip by uncelebrated, but Blue Planet turned 20 last month. Wow...I could sure use some Long John.