Upwind BackerKit Closing 11.30.18

A quick heads-up! The Upwind BackerKit will be closing on 11.30, so if you have additions you have been planning to make to your original pledge or you want to get in a preorder before this skyship finally sails, you've only got a few days left!

Also, check out this preview of the Grand Amplifier campaign book. It’s only the POD proof, but if it looks this good, the off-set books are going to be gorgeous!


Online Upwind at AetherCon!

I will be running two sessions of Upwind at AetherCon next weekend - Saturday (11.10) and Sunday (11.11) from 2p-7p EST. Aethercon is a all-online gaming convention run through the Roll20 app, so anyone, anywhere with Internet access, can get in on the adventure. Check out their site and register for Upwind. I’d love to show you the game.

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Upwind Update!

Check out the latest Upwind update - there's a silly little flip-through of the first Upwind proof! So excited!


We Have Books!

We have books!

Check out the latest Upwind Kickstarter update here!

The post also includes information about Biohazard Games at GenCon, so if you're going to the show, and Upwind's your jam, give it a read!


Character Creation Cast

Amelia and Ryan, the cool folks over at Character Creation Cast, did a series on Blue Planet, with me and BP's most loyal hype man Rich Howard as guests. If you are looking for insight into the BP.V2 mechanics and character options, check it out. The first two episodes are up, with the final installment dropping next week. 

AetherCon Summer Round Table Series

Join us Thursday for Biohazard Games' appearance on the AetherCon Summer Round Table Series livestream. We'll be talking about all things Upwind at 6p PST (7.5.18).

Just click here to join us. 


Ready to be a Hero?

I'm super excited to share the final PDF of the Grand Amplifier campaign! If you've been yearning to save Kin civilization and become the greatest Explorer Knight in history, this is your chance to get started. I am proud of Amplifier and believe it offers a uniquely grand and compelling adventure while doing as much to evoke the Upwind setting as the corebook itself. 

Per usual, I will shortly be sending out a link via Kickstarter's message system to all backers who qualify for the GA PDF. Watch for it, download, play and let us know what you think - I would love to hear how your game goes. I am proud of Amplifier and believe it offers a uniquely grand and compelling adventure while doing as much to evoke the Upwind setting as the corebook itself. 

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When a crew of inexperienced Explorer Knights is ordered to hunt down a notorious smuggler and recover what he has stolen, they become unwitting proxies in a mysterious conspiracy. As dangerous missions lead to strange discoveries and stranger allies, the characters face forbidding moral dilemmas and must make the ultimate sacrifice if they are to save Kin civilization. 

The Prophecy of the Grand Amplifier is a setting-spanning campaign that takes new characters from their time as novices at the Explorers’ Academy through the world-changing events of the Third Incursion. The epic-scale adventure challenges the young knights to become the Guild’s greatest heroes or condemns them to be its darkest villains — the choice is theirs to make.

The Grand Amplifier contains:

• More than 50 hours of adventure with detailed guidelines for running the campaign and rich, Q-System outcomes for every encounter.

• 20 Academy flashbacks with unique, character history-building outcomes.

• 18 voyaging encounters, suitable for dropping into any Upwind adventure.

• 105 stand-alone descriptions of new NPCs, organizations, locations, Masters’ caches, relics, ships, crews, creatures and dangerous foes.

Roll Out the Guns!

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I am excited to present a sampling of the final print-and-play game pieces for Upwind: Incursion. As usual, Upwind's incomparable artist James Stowe has gone above and beyond in evoking the setting and in matching the style, palette and wonder of the Upwind RPG corebook. I've playtested a lot of Incursion over the past two years and these cards make me excited to play all over again.

When the various Upwind PDFs make it to DriveThruRPG, you will have the option to order physical, commercially printed Incursion cards. These playing card versions will make the tokens easier to handle and much more durable - that is until Arc cannon fire rips them apart!

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Natural Law

Recently ran some of the Role Playing Public Radio crew through "Natural Law" - an oldie-but-goodie Blue Planet con scenario. They nailed it all around!

Listen to the AP podcast here. Download the original scenario and maps here.

Thank You...

No one has called us out, complained or even hinted at concern over the delay in getting Upwind to its backers, but I feel obliged nonetheless to thank you all for your understanding, support and considerable patience. You have been amazing. 

At the time of his passing, Stewart was partnered with over 20 different companies and projects like Biohazard and Upwind. Though his brother Steve and partner Alan have been champions in picking up the pieces, their own jobs and lives mean there has been an inevitable production slowdown as those pieces were funneled into a much narrower bandwidth.

The core book, the Grand Amplifier campaign and the Knight’s Deck are done and waiting their turn in the production queue. No one wants the game out more than I do, and I can’t wait to get it into your hands. All I can offer is a sincere thank you and the reassurance that your patience will pay off. The game is going to be fun, unique and beautiful, and you are going to love it!

Thank you all! You have been a wonderful community, and I couldn’t be more grateful for your support!

Jeff Barber, Biohazard Games

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